PTU - Arthur Lee (Kris)

Name: Arthur Lee (Chi-Lyo Lee)
Age: 17
Height: 5'7"
Weight: 120 lbs (WC 4)

Level: 1
Trainer EXP: 0/10
Badges: None

Physical Evasion: +1
Special Evasion: +1
Speed Evasion: +1

Health / Status
HP: 51/51
Injuries: 0
AP: 5/5

Statline
Hit Points: 13
Attack: 6
Defense: 7
Special Attack: 8
Special Defense: 5
Speed: 6

BODY
Acrobatics Untrained (2) Intimidate Untrained (2)
Athletics Untrained (2) Stealth Untrained (2)
Combat Untrained (2) Survival Untrained (2)
MIND
General Untrained (2) Pokemon Untrained (2)
Medicine Adept (4) Technology Untrained (2)
Occult Pathetic (1)
Perception Untrained (2) Guile Pathetic (1)
SPIRIT
Charm Pathetic (1) Focus Novice (3)
Command Untrained (2) Intuition Untrained (2)
Capabilities
Overland 5 Swimming 2.5
High Jump 0 Long Jump 1
Power 0 Throwing 6
PTU%20Arthur.jpg
Background Title: Studious yet Curious
Adept Skill: Medicine Novice Skill: Focus
Pathetic Skills: Occult, Guile, Charm

Status Menu

Movelist
Struggle (AW AC4, 1M, Normal DB4: 1d8+6, No Effect)

Abilities
-

Inventory

Equipment Effect
Head - -
Main Hand - -
Off-Hand - -
Body - -
Feet - -
Accessory - -
Money 2000 P

Key Items

  • Pokédex

Consumable Items

  • Potions (3)
  • Pokeballs (8)
  • Antidote (1)
  • Paralyze Heal (1)

Pokémon Team

600px-661Fletchling.png
Overland 3
Sky 5
High Jump 1
Long Jump 1
Power 1
Guster
Underdog

Name: Fletchling (M) Type: fire.png / flying.png Evasion: 1/1/1 Tutor Points: 3/3
Level 10, 90 EXP HP: 56/56 Injuries: 0 Size: 1'00", 3.7 lbs (1) Held Item: None
Training Regimen: [Tag] [Tag] Digestion Buff: -
Ability Usage Special Effect
Keen Eye Static The user’s Accuracy cannot be lowered, their attacks cannot have Accuracy Penalties such as from Illuminate),, the user is immune to the Blind condition but not Total Blindness),, and the user ignores any Evasion not directly derived from Stats such as from the Instinct Ability, or from moves like Minimize),.
- - -
Patient Nature (+HP, -SPD)
Stat Base Added Value
Hit Points 5 (+1) +6 12
Attack 5 +4 9
Defense 4 +2 6
Special Attack 4 +3 7
Special Defense 4 +2 6
Speed 6 (-2) +3 7
Skills
Athletics Acrobatics Combat Stealth Perception Focus
2d6 3d6 +2 2d6 2d6 3d6 +2 2d6
Improvements / Edges
Improvements (Costs)
Moves
Name Frequency AC Type Damage Keywords Special Effect
Growl At Will 2 normal.png N/A N.png Burst 1, Friendly, Sonic, Social Lowers all Legal Targets Attack 1 Combat Stage
Tackle At Will 3 normal.png Base 5:
1d8 +8 (13)
A.png Melee, 1 Target, Dash, Push Target is pushed 2 meters
Quick Attack At Will 2 normal.png Base 4:
1d8 +6 (11)
A.png Melee, 1 Target, Priority Priority - If the user has not yet taken their turn that round, Quick Attack may be declared during a foe’s turn to immediately take your turn and use Quick Attack.
Peck At Will 2 flying.png Base 4:
1d8 +6 (11)
A.png Melee, 1 Target None
Quick Guard Scene None fighting.png N/A N.png Melee, Interrupt, Shield, Trigger If the user or an adjacent ally is targeted by a Priority or Interrupt Attack, Quick Guard may be declared as an Interrupt, causing the triggering attack to have no effect.
[Move Name] [Freq] [AC] [Type] [Damage] [Category] [Keywords] [Effects]
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